Artifact Legendary

Armor of Invincibility

Also known as: Invincible Armor

Forged from the fused scales of three elder dragons and plates of Talamhari heartstone, this towering suit of articulated armor radiates a dull crimson heat, its surface etched with interlocking wards in both Drakonian rune-script and the deep-earth glyphs of the Talamhari. To stand before a warrior clad in it is to face something that no longer belongs entirely to the mortal world, a silhouette that shrugs off blade, bolt, and hex alike, breathing steadily within a shell that was never meant to fall.

Artifact Details

Type
Armor
Rarity
Legendary
Origin
The Armor of Invincibility was commissioned at the close of the Age of Sundering by Warlord-King Vorathek the Unyielding of the Drakonians, who sought an end to the centuries of catastrophic losses his people suffered against the combined elemental fury of the Talamhari and the dragonfire of the elder wyrms. The master-shaper Guldren Ashmantle, a renegade Dwarven armorsmith of the Iron Mountains who had spent forty years studying Talamhari earth-ward theory, answered the commission, hunting three elder dragons in their mountain lairs and pacting with the Talamhari deep-council to obtain heartstone mined from Landorya's very core, weaving both materials together in a forge-ritual that lasted nine days and nearly consumed him entirely.
Tags
Dragon-ForgedTalamhariDrakonianWar-Relic

Overview

Armor of Invincibility is a legendary armor in Landorya. Its known origin is The Armor of Invincibility was commissioned at the close of the Age of Sundering by Warlord-King Vorathek the Unyielding of the Drakonians, who sought an end to the centuries of catastrophic losses his people suffered against the combined elemental fury of the Talamhari and the dragonfire of the elder wyrms. The master-shaper Guldren Ashmantle, a renegade Dwarven armorsmith of the Iron Mountains who had spent forty years studying Talamhari earth-ward theory, answered the commission, hunting three elder dragons in their mountain lairs and pacting with the Talamhari deep-council to obtain heartstone mined from Landorya's very core, weaving both materials together in a forge-ritual that lasted nine days and nearly consumed him entirely.. Its most cited abilities include Grants near-absolute resistance to physical strikes, blades, arrows, and siege-force alike skitter off its surface as though striking living stone., Erects a layered aetheric ward that absorbs and dissipates offensive spellwork, including the venom-hexes of the Naga and the stellar-fire of the Order of the Starlight., and The wearer cannot be knocked prone, paralyzed, or displaced by force, the armor roots itself to the earth through a passive bond with Talamhari deep-ley lines.. Accounts also warn of a drawback: The armor's earth-bond is indiscriminate in its hunger: the longer it is worn continuously, the more the wearer's body petrifies, skin hardening to a grey, sto…

History

Vorathek wore the armor through the seven decisive battles of the Sundering's final campaign, emerging unscathed from engagements that killed thousands around him, and it was largely due to this seemingly divine protection that the Drakonians secured their uneasy ceasefire with the Talamhari. After Vorathek's death, from poison slipped into his wine, the armor powerless against so subtle an art, the suit passed to the Drakonian Vault of Undying Relics in the fortress-city of Kharrath Dun, where it remained a symbol of dynastic power for three generations. It was stolen during the Sacking of Kharrath Dun by an Orcish warband allied with rogue Desert Scholars, and its trail went cold somewhere in the Sun-Scarred Peaks, the domain of the Sphinxes, where it is rumored a Sphinx named Yrethis the Boundless now holds it as collateral against a riddle left unanswered by the thief who carried it there.

Powers & Abilities

  • Grants near-absolute resistance to physical strikes, blades, arrows, and siege-force alike skitter off its surface as though striking living stone.
  • Erects a layered aetheric ward that absorbs and dissipates offensive spellwork, including the venom-hexes of the Naga and the stellar-fire of the Order of the Starlight.
  • The wearer cannot be knocked prone, paralyzed, or displaced by force, the armor roots itself to the earth through a passive bond with Talamhari deep-ley lines.
  • Wounds sustained before donning the armor knit shut within minutes of the suit being sealed, drawing on the regenerative essence sealed within the dragon scales.
  • Once per day, the wearer may release a concussive pulse of stored force that repels all combatants within a thirty-foot radius.

Curse or Drawback

The armor's earth-bond is indiscriminate in its hunger: the longer it is worn continuously, the more the wearer's body petrifies, skin hardening to a grey, stone-veined shell over the course of weeks. A wearer who dons the armor for more than thirty consecutive days without removing it for at least a full turning of the moon will be consumed entirely, becoming a living statue encased within it, conscious but immobile, preserved indefinitely in Talamhari stone-sleep.

See also