Orcs
Strength is not violence. It is the will to protect.
Name of Civilization: The Orcs of the Iron-Clad Tribes (commonly called the Orcs). Overview The Orcs are a tribal confederation of massive, muscular humanoids who have turned the art of siege-engine construction into a cultural cornerstone. Their societies are built on honor, loyalty to clan, and a... This entry inclu…
Lore Chapters
27 chapters about Orcs
Introduction
Physical Characteristics
Structure
Ecosystem & Environment
Inter-Regional Dynamics
External Interaction & Guardian Role
Geography & Settlements
Culture & Society
Origin & Development
Language & Symbols
Daily Life
Arts & Expression
Seasonal Cycle
Economy & Craft
Fauna, Companions & Familiars
Rituals & Daily Practices
Skills, Professions & Magic
Community & Knowledge Exchange
Social Structure & Interaction
Mythology & Religion
Architecture & Infrastructure
Notable Figures & Legends
Magic & Arcane Infrastructure
Environmental Protection & Ecology
Local Myths & Tales
Conclusion
Comparisons & Influences
World Building Blocks
Locations, figures, creatures, artifacts and more from Orcs — linked to their detail pages.
Locations (14)
Figures (453)
- Name of Civilization:
- Kragthar Hold
- Gor-Mok Forge-Citadel
- Appearance & Physique
- Distinguishing Marks
- Iron-Vein Pattern
- War-Paint
- Lifespan & Reproduction
- Stone-Crying
- Stone-Skin
- Ash-Orcs
- Storm-Orcs
- Iron-Orcs
- Form of Government
- Chieftain (Krag-Thar)
- Kragthar Hold
- Council / Leadership
- Stone-Keeper
- War-Seer
- Council of Elders
- Ministries / Departments
- Ministry of Warcraft
- Ministry of Honor
- Judiciary
- Stone Courts
- Defense / Military
- Iron Legion
- Siege-Companies
- Ramming Brigades
- Skirmisher Bands
- War-Lord
- Stone-Bound Oaths
- Siege-Engine Models
- Territorial Sectors
- Sector-Keeper
- Iron Silence
- Anvil of Challenge
- Shattered Anvil Incident
- Drogash
- Nazha Ember-Eye
- Siege-Forgecraft
- Iron-Blood Alchemy
- Sustainable Energy Sources
- Geothermal Vents
- Ash-Vein Mountains
- Storm-Capture Towers
- Runic Lattices
- Thunder-Ram
- Rune-Balance Act
- Pit of Unbinding
- Hybrid Artifacts
- Iron-Heart Amulet
- Stone-Echo Drum
- Stone-Glyph Messengers
- Thunder-Cranes
- The Walking Fortress
- Baruk Gear-Tooth
- Rune-Threaded Rope
- Echo-Stones
- Shala Bright-Mark
- Siege-Companies
- Ramming Brigades
- Ironclad Rams
- Stone-Battering Hammers
- Skirmisher Bands
- spike-axes
- storm-bolts
- Crush-and-Crush
- Runic Volley
- Dwarven Deep-holds
- Iron-Vein Mines
- Drakonians
- Sylvan Elves
- The Iron Wall
- Korga
- Boar-Charge
- Tusk
- Shadow-Siege
- Night-Hammer Company
- Razga Dusk-Fang
- Grunt
- Iron-Fang
- Storm-Shield
- Siege-Captain
- War-Lord
- High War-Chief
- Iron-Vein Range
- Ash-Vein Plains
- Rumble-Canyons
- Storm-Capture Towers
- Stone-Forest
- Iron-Blood Alchemy
- The Shattered Basin
- Warmstone Hollow
- Blacksmoke Peaks
- Stone-Bulls
- Iron-Scaled Vipers
- Thunder-Ravens
- Ember-Moths
- Rust-Beetles
- Granite-Toads
- Iron-Bark Tree
- Storm-Thistle
- Ash-Moss
- Gorrak's Beard
- Forge-Fern
- Blood-Root
- Rotational Mining
- re-seed
- Season of Rest
- Lurak
- Stone-Carvers
- Runic Engravers
- Iron-Blood Alchemists
- Vent-Tenders
- Grelka Vent-Warden
- Kragthar Hold
- Stone-Bound Oath
- Siege-Engine Trials
- Storm-Capture Excursions
- Lightning-Spire
- Iron-Walk
- hewn basalt
- iron-reinforced doors
- Feast of Iron
- Stone-Stew
- Iron-Ale
- Scaled Shield
- Stone-Forest
- Dasha Iron-Tongue
- Stone-Bound Oaths
- Fey Courts
- Human Kingdoms
- Dasha Iron-Tongue
- Gromm Stone-Voice
- Deep Iron Vein
- Export Goods:
- Import Goods:
- Kragthar Market
- Gortha Three-Scars
- Forge-Apprenticeship Exchanges
- Runic Reinforcement
- Thunder-Drum Festival
- Celestial Order
- Stone-Caverns of Echoes
- Kragthar Hold
- Gorrak's Anvil
- Gor-Mok Forge-Citadel
- Warmstone Hollow
- Gortha's Landing
- border watch-towers
- Runic Signal Fires
- Stone-Bound Oaths
- Iron Teeth
- defensive services
- Wall-Breach Deterrents
- Storm-Capture
- Celestial Observatory
- Stone-Keeper Order
- Stone-Binding
- cautiously expansionist
- Great Council's
- Drakonians
- Fey
- Deep Iron Vein
- Rumble-Canyons
- Grasha Blood-Tooth
- Varga Threetusks
- Kraz Hammer-Break
- Kragthar Hold
- Gor-Mok Forge-Citadel
- Iron-Vein Mines
- Fauna & Flora
- Iron-Bark Tree
- Storm-Thistle
- Dominant Animals
- Stone-Bulls
- Thunder-Ravens
- Iron-Scaled Vipers
- Dominant Plants
- Iron-Bark
- Storm-Thistle
- Ash-Moss
- basalt monoliths
- iron-reinforced arches
- runic heating
- stone-flooring
- Design Principles
- Significant Infrastructure
- Storm-Capture Towers
- Runic Relay Network
- Iron-Roads
- Kragthar Hold
- Gor-Mok Forge-Citadel
- Iron Skull Stronghold
- Varga Threetusks
- Skullspire Settlement
- Warmstone Hollow
- Molta Warm-Hand
- Gortha's Landing
- Ember-Watch
- Fire-Forge Festival
- Stormspire
- The Ironspine Trail
- The Highland Passes
- The Iron River
- Orcish War-Chants
- Stone-Echo Drum
- Runic Storytelling
- Runic Bards
- Tusk-Carving
- Tharok Ironfist
- Stone-Keeper Lurak
- Rune-Balance Act
- War-Seer Korga
- Forge-Master Baruk Gear-Tooth
- Healer Molta Warm-Hand
- Aether-Infused Steel
- Self-Repairing Runic Gears
- Innovation Council
- clan-centric
- Drennik Stonehand
- Forge-Academies
- War-Schools
- Stone-Lore Libraries
- Runic Bards
- Goal 1:
- Great Iron Vein
- Goal 2:
- Portable Storm-Capture Units
- Goal 3:
- Sylvan Elves
- Stone-Forest
- Goal 4:
- First Hammer
- Celestials
- Gor-Mok
- Iron-Vein Range
- Song of Gor-Mok
- Vulka the Flame-Finder
- Vulka Hearth
- Thunder-Ram
- Stone-Keeper Order
- Ul'drak
- Gortha Three-Scars
- Orcish Tongue (Gor-Mok)
- Runic Script (Stone-Glyph)
- Krag
- Thar
- Gor
- Mok
- Drak
- Krag-Thar
- Gor-Mok
- Drak-hai
- The Iron Heart
- The Broken Chain
- Three Tusks
- Morning
- Stone-Stew
- War-Chant
- Midday
- Runic Engraving
- Afternoon
- War-Yard
- Runic Study Circle
- Evening
- Great Hall
- Evening Drum
- Night
- Storm-Capture Towers
- Summer (Forge-Season)
- Winter (Storm-Season)
- Thunder-Drum Festival
- Runic Night
- Fire-Forge Festival
- Basalt Carvings
- Great Iron Vein
- Runic Murals
- Iron-Wire Sculpture
- Kelsha Wire-Singer
- Stone-Echo Drums
- Thunder-Horn
- The Anvil-Song
- Runic Bards
- Siege-Manuals
- War-Harness
- Iron-Thread Tabards
- Tusk-Bands
- Stone-Keeper Robes
- Ember-Cloaks
- Ironblood Stew
- Thunder-Ale
- Forge-Bread
- War-Jerky
- Stone-Bull Roast
- Forge-Fern Tea
- Spring (Storm-Wake)
- First Forge
- Summer (Iron-Sun)
- Thunder-Drum Festival
- Autumn (Blood-Harvest)
- Chronicle of Iron
- Fire-Forge Festival
- Winter (Stone-Rest)
- Runic Night
- Spring Equinox
- Mid-Spring
- Summer Solstice
- Mid-Summer
- Autumn Equinox
- Late Autumn
- Winter Solstice
- Mid-Winter
- Late Winter
- Currency
- Iron-Teeth
- Siege-Bonds
- Core Crafts
- Siege Engineering
- Iron-Smithing
- Leather-Working
- Beast-Training
- Export Goods
- Import Goods
- Trade Routes
- Ironspine Trail
- Highland Passes
- River-Barges
- mercenary siege contracts
- Stone-Breakers
- Grul Anvil-Born
- War-Boars
- Thunder-Hawks
- Iron-Wolves
- Cliff-Crawlers
- Rock-Serpents
- Old Ironback
- Gorrak's Anvil
- Iron-Vein Pattern
- Stone-Crying
- First Forge
- Mating Pact
- Blood-Oath
- Primary Magic
- Shamanic Earth-Magic
- Secondary Disciplines
- Siege-Rune Inscription
- Beast-Bonding
- Storm-Chanting
- Professions
- Training
- First Forge
- Listener
- Speaker
- Shaper
- Binder
- Keeper
- Rune-Breaker
- Storm-Rider
- Iron-Singer
- Clan Council
- Great Moot
- Oral Tradition
- Runic Bards
- Cross-Civilization Exchange
- Treaty of Ironblood
- Ironspine Plateau
- The Grand Market
- The Council Fire
- The Bard's Circle
- Apprentice Chains
- Stone-Lore Vaults
- Memory-Songs
- High War-Chief
- Clan War-Chiefs
- Stone-Keepers
- Forge-Masters
- Warriors
- Non-Combat Roles
- Social Mobility
- Grasha Blood-Tooth
- Trial of Strength
- Creation Myth
- Gorrak the Iron-Born
- Primary Deities
- Gorrak the Iron-Born
- Storm-Mother
- Religious Practice
- Ancestral-animistic
- Pilgrimage Sites
- Gorrak's Anvil
- Forge-Spirits
- Tunnel-Watchers
- The Bone-Collector
- Deep Forge
- Design Philosophy
- Materials
- Iron-bound Stone
- Scavenged Metal
- Thick Hides
- War-Timber
- Iconic Structures
- Kragthar Hold
- Gor-Mok Forge-Citadel
- Transport Infrastructure
- Highland Trails
- Siege-Ramps
- River-Barges
- Highland Clans
- Plains Clans
- River Clans
- Anvil of Gorrak
- Gorrak the Iron-Born
- War-Chief Grasha Blood-Tooth
- Stone-Keeper Ul'drak
- Forge-Master Thok Iron-Arm
- Runic Bard Nasha
- Vulka the Flame-Finder
- Chief Varga Threetusks
- Kraz Hammer-Break
- Dasha Iron-Tongue
- Gortha Three-Scars
- Captain Razga Dusk-Fang
- Grul Anvil-Born
- Kelsha Wire-Singer
- Nazha Ember-Eye
- Shala Bright-Mark
- Baruk Gear-Tooth
- Grasha Blood-Tooth
- Stone-Keeper Ul'drak
- Forge-Master Baruk Gear-Tooth
- Shamanic Network
- Stone-Singing
- Siege-Runes
- Beast-Bond
- Storm-Chanting
- Arcane Boundary
- Territorial Stewardship
- Beast Conservation
- Iron-Vein Reverence
- Scavenging Ethic
- The Ash-Vein Restoration
- Thurga Root-Binder
- The Rumble-Canyon Cleaning
- Grasha's Gambit
- The Last Stone-Keeper
- Drakka
- Old Ironback's Challenge
- Orcs vs. Dwarves
- Orcs vs. Drakonians
- Orcs vs. Frostborn
- Influence on Landorya
Creatures (12)
Artifacts (12)
Festivals (12)
- Rite
- Feast
- Drum Festival
- Forge Festival
- Festivals
- Celebrations
- Spring Equinox
- Summer Solstice
- Autumn Equinox
- Winter Solstice
- The Rite
- Detail The Rite
Organizations (25)
- Clan Confederation
- Great Council
- Council
- Ember Clan
- Celestial Order
- Border Fortifications The Orcish
- Keeper Order
- Iron Skull Clan
- Clan
- The Innovation Council
- Innovation Council
- Runic Study Circle
- Clans
- The Great Council
- Circle
- Clan Council
- The Council Fire
- Clan War
- Circles
- Iron Circle
- Highland Clans
- Plains Clans
- River Clans
- Celestial Orders
- Forest Border Agreement
Character Network
100 figures · 122 relationships — hover a figure, click to open.
The People
100 characters call this civilization home
BRUKKAR STONEBLOOD
Master Blacksmith and Weapon Forger
"A blade is a promise. When I put my mark on steel, I promise it will not fail it…"
BRUKKAR THE BLOOD LETTER
Traditional Healer and Bloodletter
"The old ways have power that the new cannot see. I am the keeper of that power.""
BRUKKAR THE FARMER
Master Farmer and Agriculturalist
"The land does not care about our wars. It simply asks to be tended. I am the lan…"
BRUKKAR THE GRAVE DIGGER
Cemetery Worker and Grave Digger
"The dead have no voice. I am their voice. The dead have no guardian. I am their …"
BRUKKAR THE GUARD
Chief's Personal Guard
"My life is not my own. It belongs to the chief, to the clan, to the oath I swore…"
BRUKKAR THE HERMIT
Reclusive Mystic
"In silence, truth speaks. In solitude, wisdom grows. I have spent forty years li…"
BRUKKAR THE INVENTOR
Inventor and Gadgeteer
"Every failure is simply a step toward success. I have taken many steps.""
BRUKKAR THE JEWELER
Master Jeweler and Gem Cutter
"A gem is beauty trapped in stone. I simply help that beauty escape.""
BRUKKAR THE YOUNGER
Apprentice Warrior
"I will not be 'the Younger' forever. I will make them remember my own name.""
DURGAK THE HEALER
Traditional Healer and Medicine Man
"The strongest warrior is the one who knows when to lower their weapon and accept…"
DURKASH NIGHTEYE
Scout and Pathfinder
"The loudest warrior is usually the first to die. I prefer to be the one who sees…"
GRAKKA BLOODFANG
Veteran Shield-Bearer
"A shield is not a weapon of cowards. It is the promise that you will still be st…"
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