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Chronicles of Landorya

Timeline

120 events across 13 eras – from the dawn of creation to the present day.

Deep Links Through History

Follow historical context into civilizations, places, characters, and relics.

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120 of 120 events13 eras

The Creation / Dawn of Landorya

9 events
00

Emergence of the Celestials

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The primal beings of Time, Space, Matter, Energy, and Thought arise from the cosmic void and begin shaping reality. Sour...

0.5

The First Celestial Breath

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The Celestial of Thought breathes consciousness into the formless void, establishing the first immutable laws of existen...

01

Shaping of Landorya

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The Celestials mold continents, oceans, mountains (the Celestial Mountains) and forests (the Eldris Forest), infusing th...

1.5

Naming of the Sacred Waters

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As the Celestials carve river valleys and fill the primordial seas, the Celestial of Matter speaks the true names of eac...

02

Formation of the Elemental Planes

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Pure realms of Earth, Air, Water, and Fire are created, each a reservoir of primal energy. Source: History - “The Elemen...

2.5

Weaving of the Ley-Line Lattice

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Raw magic crystallises beneath the newly formed continents into an invisible web of ley lines, connecting the elemental ...

03

Birth of the Elder Races

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Dragons, Fey, and Elementals are forged as reflections of the Celestials, each given stewardship of a domain. Source: Hi...

3.5

The First Sunrise

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The Celestials kindle the sun, hang the moon in its orbit, and scatter the constellations across the sky. Day, night, an...

04

Bestowal of Magic upon the Elder Races

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The Celestials teach each Elder Race its own magical tradition (Draconic, Sylvan, Elemental). Source: History - “Celesti...

Age of the Celestials

6 events
05

Celestial Concord

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A period of perfect harmony where the Celestials directly guide all beings; cities of crystal float in the sky. Source: ...

5.2

Celestial Dominion Councils

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At the height of the Celestial Concord, the five Celestials divide oversight of Landorya into sovereign domains and conv...

5.7

The Great Celestial Archives

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The Celestials encode the laws of creation — the metaphysical formulae underlying the ley lines, elemental planes, and m...

06

First Great Celestial Conflict (The Schism’s Seed)

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Minor philosophical disputes among Celestials over mortal use of magic begin; foreshadows later war. Source: History - “...

6.3

The Rite of Guardianship

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At the Celestials' behest, each Elder Race — Dragons, Fey, and Elementals — swears the Rite of Guardianship before a ley...

6.8

The Silent Fracture

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Beneath the apparent unity of the Celestial Concord, private correspondence between the Celestials grows acrimonious. Th...

Rise of the Elder Races (Dragons, Fey, Elementals)

8 events
07

Dragon Empire of Aurixia

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Dragons establish soaring eyries and hoards, dominate the high places. Source: History - “Dragon Empire of Aurixia”.

7.2

The First Weave-Storm

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A catastrophic rupture of ley-line energy tears across Landorya shortly after the Elder Races achieve dominion. No singl...

7.7

The Ashen Glades First Conflict

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The Dragon Empire of Aurixia, expanding its dominion across the basaltic plateaus, drives the scorching frontier of the ...

08

Fey Court of the Eternal Twilight

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Fey carve hidden glades and construct the Fey Gateways, becoming masters of illusion and nature magic. Source: History -...

8.3

Sealing of the Twilight Covenant

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After two centuries of negotiation among the earliest Court-Circles, Lady Lirael proposes an innovation that will define...

09

Elemental Kingdoms of the Deep Earth

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Elementals build the Elemental Forges, anchoring the balance of primal forces. Source: History - “Elemental Kingdoms of ...

9.3

The Elemental Forge Conclave

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Representatives of the three Elder Races convene at the newly lit Elemental Forges in the Deep Earth, summoned by the Ce...

10

Legends of the Dragonscale Thrones, Fey Gateways, Elemental Forges

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Artifacts that will later shape mortal wars. Source: History - “These civilizations leave behind legends, artifacts, and...

The Five Ancient Civilizations

9 events
10.5

Rise of the Five Ancient Civilizations

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As the Elder Races consolidate their dominions, five distinct mortal civilisations crystallise from the mingled bloodlin...

11

Talamhari

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Masters of arcane-technological synthesis; create the first crystal conduits for ley-line power. Source: “The Five Ancie...

11.5

The Ley-Crystal Compact

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Talamhari diplomats negotiate the first formal inter-civilisation agreement with the Zephyrian sky-lords: rights to chan...

12

Zephyrians

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Harness wind magic; build floating sky-cities that later become the Shattered Isles. Source: “The Five Ancient Civilizat...

13

Pyrakians

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Forge fire-forged weapons and the Staff of the Archmage; their smiths become legendary. Source: “The Five Ancient Civili...

13.5

The First Grand Forge-Conclave

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Pyrakian master-smiths gather at the volcanic peak of Mount Ignarath to share jealously guarded fire-working secrets for...

14

Oceara

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Command sea magic; construct the first deep-sea citadels and the Orb of Elemental Dominion. Source: “The Five Ancient Ci...

14.5

Alliance of the Five

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When monstrous entities from the Blasted Lands — warped by ley-line ruptures dating back to the Celestial Schism — begin...

15

Order of Starlight

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Astronomers and Celestial mages; map the heavens and create the first celestial wards. Source: “The Five Ancient Civiliz...

Emergence of the Younger Races (Dawn of Diversity)

9 events
16

Creation of Humans

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Formed from earth clay and wind breath; gifted with free will. Source: “Humans are created last”.

16.5

The First Human Settlements

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Gifted with free will but lacking the deep magic of the Elder Races, newly formed humans gather in sheltered river valle...

17

Creation of Elves

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Born from star-song and forest whispers; attuned to natural magic. Source: “Elves, graceful and long-lived”.

17.5

Elven Attunement to the Dream-Weave

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Newly emerged Elves, born of star-song and forest whispers, discover a latent resonance with the Dream-Weave the Fey hav...

18

Creation of Dwarves

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Forged from mountain bones and forge heat; become master craftsmen. Source: “Dwarves, strong and steadfast”.

18.5

The Dwarven Deep-Earth Pact

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Dwarven miners, following veins of ore deeper than any mortal had previously dared, breach the outer chambers of the Ele...

19

Creation of Orcs, Halflings, Gnomes

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Each receives distinct strengths and destinies. Source: “Other races, such as the Orcs, the Halflings, and the Gnomes”.

19.5

Territorial Claims of Orcs, Halflings, and Gnomes

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As Orcs, Halflings, and Gnomes multiply beyond their birth-lands, each people pushes outward in its own fashion. Orcish ...

20

First Contact Between Elder and Younger Races

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Trade routes open; occasional skirmishes over resources. Source: “The first interactions… range from peaceful trade… to ...

Age of Magic: The Rise of the Arcane

9 events
20.5

Arcane Awakening of the Younger Races

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Following the Elder Races' mastery of formalised magic, Humans, Halflings, and Gnomes begin independently channelling ra...

21

Founding of Arcanum Majoris

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The premier school of high magic, attracting scholars from every race. Source: “The first great schools of magic are fou...

21.5

The Great Ley-Line Mapping

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Arcanum Majoris dispatches joint teams of Elven cartographers and Dwarven runesmiths to chart Landorya's invisible web o...

22

Founding of the Celestial Academy

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Dedicated to studying Celestial Magic; later becomes a flashpoint for the Celestial Schism. Source: “The first great sch...

22.5

Covenant of the First Arcane Pact

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Representatives of Arcanum Majoris, the Celestial Academy, and the Elemental Collegium convene at the neutral city of Va...

23

Founding of the Elemental Collegium

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Focuses on elemental theory and the creation of the Elemental Forges. Source: “The first great schools of magic are foun...

24

Creation of the Staff of the Archmage & Orb of Elemental Dominion

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Powerful artifacts that later fuel wars. Source: “Powerful and dangerous artifacts”.

24.5

The First Catastrophic Spellbreach

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A Pyrakian sorcerer attempts to simultaneously channel energy through three ley-line convergence nodes identified in the...

25

Rise of Otherworldly Entities

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Demons, angels, and planar beings begin to meddle in mortal affairs, attracted by the growing magical flux. Source: “The...

The War of the Heavens: The Celestial Schism

9 events
26

Celestial Factional Dispute

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One faction advocates open sharing of Celestial Magic; the other demands strict containment. Source: “A great disagreeme...

26.5

Shattering of the Celestial Archives

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Extremists within the Containment faction storm the Celestial Archives in the heart of the Celestial Mountains and destr...

27

Open Celestial War

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Divine beings take mortal avatars; the Aeriels side with the “Open” faction, the Celestial Order with the “Contain” fact...

27.5

Battle of the Crystalline Spire

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The first catastrophic pitched battle of the Celestial War erupts around the Crystalline Spire — a ley-line nexus tower ...

28

Mortal Involvement

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Elder and Younger Races choose sides; the Dragon Empire backs the “Open” faction, the Order of Starlight backs the “Cont...

28.5

Burning of the Sky-Roads

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As the Open faction loses ground in the lower continents, Zephyrian sky-captains loyal to their cause sever the levitati...

29

Banishing of the Defeated Celestials

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The losing Celestial faction is expelled from the mortal plane, leaving behind the Shattered Isles, the Blasted Lands, a...

29.5

Conclave of Remnants

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In the immediate aftermath of the Banishing, shattered remnants of both factions — mortal, Elder, and divine alike — con...

30

[CONFLICT] Chronology Discrepancy

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Some later texts place the banishment 500 years earlier; this timeline follows the majority consensus of the “Chronicles...

The Age of Strife: The Sundering of Nations

8 events
30.5

War of the Shattered Crowns

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When the Human Empire of Azaria fractures, its seven successor kingdoms immediately turn on one another in the War of th...

31

Fragmentation of Empires

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The Human Empire of Azaria, the Elven Kingdom of Sylvanos, and the Dwarven Holds of the Iron Mountains rise, but soon sp...

31.5

Blood Compact of Velnor

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With all parties exhausted by the War of the Shattered Crowns, twelve rival lords and three Elven emissaries convene at ...

32

Regulation of Magic

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In response to the Celestial War’s devastation, magical guilds impose strict controls; dark magic is outlawed. Source: “...

33

Rise of Dark Magic & Necromancy

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Secret cults begin experimenting with forbidden arts, spawning undead hordes. Source: “The rise of dark magic and necrom...

33.5

Undead Siege of Korrath

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The secret necromantic cults reach critical mass when the Necromancer King of the Blasted Lands unleashes a legion of un...

34

Heroes & Villains Emerge

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Figures such as the first Archmage of Aurixia and the Necromancer King of the Blasted Lands shape the era’s narrative. S...

34.5

Founding of the Wardens' Compact

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In the aftermath of Korrath and the era's cascading conflicts, the first Archmage of Aurixia unites surviving battle-mag...

The Age of Exploration: The Discovery of New Lands

7 events
34.5

Charting of the Verdant Archipelago

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Elven navigator Sylara Tidecrest leads a joint Elven-Human expedition beyond the Sapphire Sea's eastern horizon and disc...

35

Great Sea-Voyages

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Explorers chart the Sapphire Sea, discovering the spice islands and the Sunset Mountains’ gold veins. Source: “Discovery...

35.5

Nereid Deep-Sea Cartography Pact

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Surface-dwelling explorers broker an unprecedented alliance with the Nereid ocean-folk, who agree to guide ships through...

36

First Contact with Naga, Lizardfolk, Sphinxes

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New races are encountered; trade routes are opened. Source: “New races and cultures are encountered”.

36.5

The Golden Road Inland Expedition

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A Dwarf-led caravan of five hundred merchants, scholars, and guards pushes into the unexplored interior of the Ember Con...

37

Rise of Piracy & Plagues

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The high seas become contested; exotic diseases spread to inland cities. Source: “The Age of Exploration also brings new...

37.3

The Lost Colony of Thornhaven

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Three hundred settlers establish Thornhaven on the edge of the newly charted Verdant Archipelago, the most distant perma...

The Age of Enlightenment: The Pursuit of Knowledge

8 events
37.7

The Solarian Cartographic Survey

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Scholars at the newly founded Grand Library of Solaria commission the most comprehensive geographic and magical survey o...

38

Founding of the Grand Library of Solaria

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Central repository of magical and scientific lore. Source: “Great libraries, universities, and centers of learning are e...

38.5

Academy of Mystaran Psychic Arts

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The Mystarans establish a dedicated institution for the study and ethical cultivation of psychic disciplines—telepathy, ...

39

Invention of Airships & Clockwork Automatons

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Technological breakthroughs blend with arcane theory. Source: “Development of airships, … clockwork automatons”.

39.5

The Celestial Mechanics Breakthrough

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Aeriel astronomers and Dwarven engineers collaborate to produce the Orrery of Ancients, a vast clockwork-and-crystal sph...

40

Inter-Racial Scholarly Collaborations

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Joint research projects on rune-craft, celestial navigation, and elemental synthesis. Source: “Scholars, philosophers, a...

41

Ethical Debates over Celestial Magic

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Philosophers argue the morality of resurrecting lost Celestial arts. Source: “The pursuit of knowledge also raises new e...

41.5

The Forbidden Texts Controversy

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Archivists at the Grand Library of Solaria uncover a cache of pre-Schism Celestial manuscripts describing methods to bin...

The Age of Upheaval: The Return of Ancient Powers

10 events
42

Unsealing of the Fractal Labyrinth

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A magical anomaly appears in Mystara, warping reality. Source: “The Fractal Labyrinth appears”.

43

Echoes of the Ancients

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Deep-sea vibrations awaken a forgotten civilization; massive ruins rise from the ocean floor. Source: “Strange, haunting...

44

Shattered Skies Cataclysm

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A cosmic fracture creates floating islands and destabilises gravity, threatening the Aeriels. Source: “A massive… event ...

45

Unbound Menagerie Incident

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A Sylvan Elf mage’s hybrid-creature garden escapes, spreading chaotic hybrids across the Eldris Forest. Source: “The Unb...

46

Rise of the Nameless Hierophant

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A desert philosopher gains a following, blending Celestial mysticism with Drakonian might, destabilising political struc...

47

Weakening of Planar Barriers

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The banished Celestials’ lingering echo and the Fractal Labyrinth together thin the veil between worlds, allowing demons...

48

Dreaming Titan Awakening

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Beneath the Ironspine Mountains, Dwarven Geo-Mancers detect seismic rumbling that analysis reveals to be rhythmic breath...

49

The Celestial Exile Returns

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A long-banished lesser Celestial, cast out during the original Celestial Schism, tears through a weakened planar barrier...

50

Sundering Storm of the Auroran Plains

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A catastrophic magical tempest — caused by the simultaneous resonance of the Fractal Labyrinth's reality-warping field, ...

51

Drakonians' Iron Covenant

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Alarmed by the Celestial Exile's appearance, the destabilising Unbound Menagerie, the Auroran disaster, and the Nameless...

The Ten Great Civilizations

14 events
47.5

Formation of the Ten Great Civilizations

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After centuries of scattered kingdoms, shifting alliances, and unresolved tensions between Elder and Younger Races, the ...

48

Celestial Order

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Neutral mediators; keep the remaining celestial wards. Source: Interracial Relations - “Celestial Order often serves as ...

49

Aeriels

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Star-watchers; practice celestial magic; heavily involved in the Shattered Skies response. Source: Interracial Relations...

50

Sylvan Elves

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Guardians of the Eldris Forest; central to the Unbound Menagerie crisis. Source: Interracial Relations - “Sylvan Elves h...

51

Drakonians

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Dragon-bonded warriors; key players in the Celestial Schism and later in the Hierophant’s militarised cult. Source: Inte...

52

Frostborn

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Rune-crafters; provide runic wards against the Fractal Labyrinth. Source: Interracial Relations - “Frostborn have a stro...

53

Eldorians

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Master craftsmen; trade metalwork with many races. Source: Interracial Relations - “Eldorians trade in high-quality meta...

54

Mystarans

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Prophetic scholars; first to study the Fractal Labyrinth and the Echoes of the Ancients. Source: Interracial Relations -...

55

Islanders

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Sea-traders; crucial for supplying the floating islands after the Shattered Skies. Source: Interracial Relations - “Isla...

56

Nereids

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Water-spirit guardians; lead the investigation of the oceanic echoes. Source: Interracial Relations - “Nereids are gener...

57

Nomads of Aurora

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Mobile messengers; ferry news between the fractured realms. Source: Interracial Relations - “Nomads of Aurora trade with...

57.3

The First Great Intercivilizational Council

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Delegates from all Ten Great Civilizations convene for the first time in the Glimmering Hollow of the Fey Court, the onl...

57.7

The Drakon-Sylvan Border War

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Drakonian warbands, pushing south from the Ember Peaks in search of new territory, breach the northern margins of the El...

58

The Eldorian-Frostborn Metalworking Alliance

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The master craftsmen of the Eldorians and the rune-crafters of the Frostborn, long admiring each other's complementary s...

Recent History / Current Era

14 events
57

Dispersal of the Auroran Archive Fragments

+

Scholars from the Order of Starlight, working alongside the scattered survivors of Auroran clans, begin piecing together...

57.5

First Starwind Sighting

+

Scattered traveller accounts begin circulating of three young humans whose abilities match no known magical tradition. A...

58

Prophecy of the Three Siblings

+

An ancient vision foretells that Robert, Mary, and James Starwind will restore lost harmony. Source: History - “A prophe...

59

The Shattered Skies Response

+

Aeriels, aided by the Islanders and Frostborn, establish the Sky-Anchor Network to stabilise gravity on floating islands...

60

The Unbound Menagerie Containment

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Sylvan Elf ranger teams with a Drakonian beast-mage to capture hybrid creatures; the incident sparks a new treaty on mag...

61

Echoes of the Ancients Expedition

+

A Nereid sonar-singer, Mystaran psychic-diver, Aeriel star-navigator, and Drakonian forge-master uncover the dormant oce...

62

Fractal Labyrinth Investigation

+

Mystaran Mathemagician, Eldorian Rune-Scribe, Frostborn Geo-Mancer, and an Aurora Nomad navigate the Labyrinth, ultimate...

63

Rise of the Nameless Hierophant’s Sect

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The Hierophant’s philosophy spreads across Whispering Sands; a coalition of Frostborn, Drakonians, and Desert Scholars f...

64

Renewed Dark Magic Crackdown

+

After the Labyrinth’s reality-warping effects, the Ten Great Civilizations enact the Covenant of Balanced Arcana, outlaw...

65

Iron Covenant Intelligence Exposed

+

A Mystaran counter-intelligence operative uncovers evidence that the Drakonian Iron Covenant's spy network has been embe...

65

Technomagical Renaissance

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Airships, clockwork guardians, and elemental forges become commonplace; the Starwind siblings pilot a hybrid sky-ship po...

65.5

Planar Rift Treaty Talks

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As planar barriers continue to deteriorate and minor demonic incursions multiply across three continents, representative...

66

Current Tension: The Shattered Skies vs. Fractal Labyrinth

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Some factions argue the Labyrinth’s fragment should be weaponised, while others fear it will repeat the Celestial Schism...

67

The Great Convergence

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A planetary alignment amplifies all magical currents, setting the stage for the final showdown that will decide whether ...