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Seasonal Cycle

SeasonCharacteristics
Spring (Storm-Wake)The thaw signals the start of the Siege-Building Season. Clans begin constructing new engines and repairing fortifications. Young Orcs undergo their First Forge
crafting a personal weapon under the supervision of a Stone-Keeper. The Night of the Iron-Born ceremony marks the formal presentation of newly adult Orcs.
Summer (Iron-Sun)Peak campaigning season. The Thunder-Drum Festival (mid-summer) sees inter-clan competitions in siege-engine operation, wrestling, and war-chant. Trade caravans visit Eldorian and Dwarven markets.
Autumn (Blood-Harvest)Hunting season in the highlands; game is smoked and stored. The Feast of the First Hammer (founding day) is the year's grandest celebration
a week of feasting, storytelling, and the Chronicle of Iron recitation. The Fire-Forge Festival is held at Ember-Watch.
Winter (Stone-Rest)Tribes retreat to permanent settlements. Focus shifts to repair, training, and the Runic Night (all runic tablets are illuminated by magical fire). Elders tell stories around forge-hearths. The Great Council of Iron convenes at Kragthar Hold.

Seasonal Rituals Calendar

  • Spring Equinox
    Night of the Iron-Born
  • Mid-Spring
    First Forge ceremonies for youth reaching age 14
  • Summer Solstice
    Thunder-Drum Festival begins (lasts three days)
  • Mid-Summer
    Trade caravans depart for foreign markets
  • Autumn Equinox
    Fire-Forge Festival at Ember-Watch
  • Late Autumn
    Feast of the First Hammer (one full week)
  • Winter Solstice
    Runic Night
  • Mid-Winter
    Great Council of Iron convenes
  • Late Winter
    Storm-Harvest concludes; stored lightning distributed to forges