Timeline
68 events across 13 eras — from the dawn of creation to the present day.
Deep Links Through History
Follow historical context into civilizations, places, characters, and relics.
Civilization mentioned in major eras
Civilization mentioned in major eras
Civilization mentioned in major eras
Civilization mentioned in major eras
Historical location context
Historical location context
Historical location context
Historical location context
Oak Tree Guardian and Acorn Collector
Teacher
Ship Captain
Coral Conservationist
Relic tied to historical events
Relic tied to historical events
Relic tied to historical events
Relic tied to historical events
The Creation / Dawn of Landorya
Emergence of the Celestials
The primal beings of Time, Space, Matter, Energy, and Thought arise from the cosmic void and begin shaping reality. Sour...
Shaping of Landorya
The Celestials mold continents, oceans, mountains (the Celestial Mountains) and forests (the Eldar Forest), infusing the...
Formation of the Elemental Planes
Pure realms of Earth, Air, Water, and Fire are created, each a reservoir of primal energy. Source: History - “The Elemen...
Birth of the Elder Races
Dragons, Fey, and Elementals are forged as reflections of the Celestials, each given stewardship of a domain. Source: Hi...
Bestowal of Magic upon the Elder Races
The Celestials teach each Elder Race its own magical tradition (Draconic, Sylvan, Elemental). Source: History - “Celesti...
Age of the Celestials
Celestial Concord
A period of perfect harmony where the Celestials directly guide all beings; cities of crystal float in the sky. Source: ...
First Great Celestial Conflict (The Schism’s Seed)
Minor philosophical disputes among Celestials over mortal use of magic begin; foreshadows later war. Source: History - “...
Rise of the Elder Races (Dragons, Fey, Elementals)
Dragon Empire of Aurixia
Dragons establish soaring eyries and hoards, dominate the high places. Source: History - “Dragon Empire of Aurixia”.
Fey Court of the Eternal Twilight
Fey carve hidden glades and construct the Fey Gateways, becoming masters of illusion and nature magic. Source: History -...
Elemental Kingdoms of the Deep Earth
Elementals build the Elemental Forges, anchoring the balance of primal forces. Source: History - “Elemental Kingdoms of ...
Legends of the Dragonscale Thrones, Fey Gateways, Elemental Forges
Artifacts that will later shape mortal wars. Source: History - “These civilizations leave behind legends, artifacts, and...
The Five Ancient Civilizations
Talamhari
Masters of arcane-technological synthesis; create the first crystal conduits for ley-line power. Source: “The Five Ancie...
Zephyrians
Harness wind magic; build floating sky-cities that later become the Shattered Isles. Source: “The Five Ancient Civilizat...
Pyrakians
Forge fire-forged weapons and the Staff of the Archmage; their smiths become legendary. Source: “The Five Ancient Civili...
Oceara
Command sea magic; construct the first deep-sea citadels and the Orb of Elemental Dominion. Source: “The Five Ancient Ci...
Order of Starlight
Astronomers and Celestial mages; map the heavens and create the first celestial wards. Source: “The Five Ancient Civiliz...
Emergence of the Younger Races (Dawn of Diversity)
Creation of Humans
Formed from earth clay and wind breath; gifted with free will. Source: “Humans are created last”.
Creation of Elves
Born from star-song and forest whispers; attuned to natural magic. Source: “Elves, graceful and long-lived”.
Creation of Dwarves
Forged from mountain bones and forge heat; become master craftsmen. Source: “Dwarves, strong and steadfast”.
Creation of Orcs, Halflings, Gnomes
Each receives distinct strengths and destinies. Source: “Other races, such as the Orcs, the Halflings, and the Gnomes”.
First Contact Between Elder and Younger Races
Trade routes open; occasional skirmishes over resources. Source: “The first interactions… range from peaceful trade… to ...
Age of Magic: The Rise of the Arcane
Founding of Arcanum Majoris
The premier school of high magic, attracting scholars from every race. Source: “The first great schools of magic are fou...
Founding of the Celestial Academy
Dedicated to studying Celestial Magic; later becomes a flashpoint for the Celestial Schism. Source: “The first great sch...
Founding of the Elemental Collegium
Focuses on elemental theory and the creation of the Elemental Forges. Source: “The first great schools of magic are foun...
Creation of the Staff of the Archmage & Orb of Elemental Dominion
Powerful artifacts that later fuel wars. Source: “Powerful and dangerous artifacts”.
Rise of Otherworldly Entities
Demons, angels, and planar beings begin to meddle in mortal affairs, attracted by the growing magical flux. Source: “The...
The War of the Heavens: The Celestial Schism
Celestial Factional Dispute
One faction advocates open sharing of Celestial Magic; the other demands strict containment. Source: “A great disagreeme...
Open Celestial War
Divine beings take mortal avatars; the Aeriels side with the “Open” faction, the Celestial Order with the “Contain” fact...
Mortal Involvement
Elder and Younger Races choose sides; the Dragon Empire backs the “Open” faction, the Order of Starlight backs the “Cont...
Banishing of the Defeated Celestials
The losing Celestial faction is expelled from the mortal plane, leaving behind the Shattered Isles, the Blasted Lands, a...
[CONFLICT] Chronology Discrepancy
Some later texts place the banishment 500 years earlier; this timeline follows the majority consensus of the “Chronicles...
The Age of Strife: The Sundering of Nations
Fragmentation of Empires
The Human Empire of Azaria, the Elven Kingdom of Sylvanos, and the Dwarven Holds of the Iron Mountains rise, but soon sp...
Regulation of Magic
In response to the Celestial War’s devastation, magical guilds impose strict controls; dark magic is outlawed. Source: “...
Rise of Dark Magic & Necromancy
Secret cults begin experimenting with forbidden arts, spawning undead hordes. Source: “The rise of dark magic and necrom...
Heroes & Villains Emerge
Figures such as the first Archmage of Aurixia and the Necromancer King of the Blasted Lands shape the era’s narrative. S...
The Age of Exploration: The Discovery of New Lands
Great Sea-Voyages
Explorers chart the Sapphire Sea, discovering the spice islands and the Sunset Mountains’ gold veins. Source: “Discovery...
First Contact with Naga, Lizardfolk, Sphinxes
New races are encountered; trade routes are opened. Source: “New races and cultures are encountered”.
Rise of Piracy & Plagues
The high seas become contested; exotic diseases spread to inland cities. Source: “The Age of Exploration also brings new...
The Age of Enlightenment: The Pursuit of Knowledge
Founding of the Grand Library of Solaria
Central repository of magical and scientific lore. Source: “Great libraries, universities, and centers of learning are e...
Invention of Airships & Clockwork Automatons
Technological breakthroughs blend with arcane theory. Source: “Development of airships, … clockwork automatons”.
Inter-Racial Scholarly Collaborations
Joint research projects on rune-craft, celestial navigation, and elemental synthesis. Source: “Scholars, philosophers, a...
Ethical Debates over Celestial Magic
Philosophers argue the morality of resurrecting lost Celestial arts. Source: “The pursuit of knowledge also raises new e...
The Age of Upheaval: The Return of Ancient Powers
Unsealing of the Fractal Labyrinth
A magical anomaly appears in Mystara, warping reality. Source: “The Fractal Labyrinth appears”.
Echoes of the Ancients
Deep-sea vibrations awaken a forgotten civilization; massive ruins rise from the ocean floor. Source: “Strange, haunting...
Shattered Skies Cataclysm
A cosmic fracture creates floating islands and destabilises gravity, threatening the Aeriels. Source: “A massive… event ...
Unbound Menagerie Incident
A Sylvan Elf mage’s hybrid-creature garden escapes, spreading chaotic hybrids across the Eldar Forest. Source: “The Unbo...
Rise of the Nameless Hierophant
A desert philosopher gains a following, blending Celestial mysticism with Drakonian might, destabilising political struc...
Weakening of Planar Barriers
The banished Celestials’ lingering echo and the Fractal Labyrinth together thin the veil between worlds, allowing demons...
The Ten Great Civilizations
Celestial Order
Neutral mediators; keep the remaining celestial wards. *Source:* Interracial Relations - “Celestial Order often serves a...
Aeriels
Star-watchers; practice celestial magic; heavily involved in the Shattered Skies response. *Source:* Interracial Relatio...
Sylvan Elves
Guardians of the Eldar Forest; central to the Unbound Menagerie crisis. *Source:* Interracial Relations - “Sylvan Elves ...
Drakonians
Dragon-bonded warriors; key players in the Celestial Schism and later in the Hierophant’s militarised cult. *Source:* In...
Frostborn
Rune-crafters; provide runic wards against the Fractal Labyrinth. *Source:* Interracial Relations - “Frostborn have a st...
Eldorians
Master craftsmen; trade metalwork with many races. *Source:* Interracial Relations - “Eldorians trade in high-quality me...
Mystarans
Prophetic scholars; first to study the Fractal Labyrinth and the Echoes of the Ancients. *Source:* Interracial Relations...
Islanders
Sea-traders; crucial for supplying the floating islands after the Shattered Skies. *Source:* Interracial Relations - “Is...
Nereids
Water-spirit guardians; lead the investigation of the oceanic echoes. *Source:* Interracial Relations - “Nereids are gen...
Nomads of Aurora
Mobile messengers; ferry news between the fractured realms. *Source:* Interracial Relations - “Nomads of Aurora trade wi...
Recent History / Current Era
Prophecy of the Three Siblings
An ancient vision foretells that Robert, Mary, and James Starwind will restore lost harmony. Source: History - “A prophe...
The Shattered Skies Response
Aeriels, aided by the Islanders and Frostborn, establish the Sky-Anchor Network to stabilise gravity on floating islands...
The Unbound Menagerie Containment
Sylvan Elf ranger teams with a Drakonian beast-mage to capture hybrid creatures; the incident sparks a new treaty on mag...
Echoes of the Ancients Expedition
A Nereid sonar-singer, Mystaran psychic-diver, Aeriel star-navigator, and Drakonian forge-master uncover the dormant oce...
Fractal Labyrinth Investigation
Mystaran Mathemagician, Eldorian Rune-Scribe, Frostborn Geo-Mancer, and an Aurora Nomad navigate the Labyrinth, ultimate...
Rise of the Nameless Hierophant’s Sect
The Hierophant’s philosophy spreads across Whispering Sands; a coalition of Frostborn, Drakonians, and Desert Scholars f...
Renewed Dark Magic Crackdown
After the Labyrinth’s reality-warping effects, the Ten Great Civilizations enact the Covenant of Balanced Arcana, outlaw...
Technomagical Renaissance
Airships, clockwork guardians, and elemental forges become commonplace; the Starwind siblings pilot a hybrid sky-ship po...
Current Tension: The Shattered Skies vs. Fractal Labyrinth
Some factions argue the Labyrinth’s fragment should be weaponised, while others fear it will repeat the Celestial Schism...
The Great Convergence
A planetary alignment amplifies all magical currents, setting the stage for the final showdown that will decide whether ...