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Chronicles of Landorya

Timeline

68 events across 13 eras — from the dawn of creation to the present day.

Deep Links Through History

Follow historical context into civilizations, places, characters, and relics.

Filter by civilization:
68 of 68 events13 eras

The Creation / Dawn of Landorya

5 events
00

Emergence of the Celestials

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The primal beings of Time, Space, Matter, Energy, and Thought arise from the cosmic void and begin shaping reality. Sour...

01

Shaping of Landorya

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The Celestials mold continents, oceans, mountains (the Celestial Mountains) and forests (the Eldar Forest), infusing the...

02

Formation of the Elemental Planes

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Pure realms of Earth, Air, Water, and Fire are created, each a reservoir of primal energy. Source: History - “The Elemen...

03

Birth of the Elder Races

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Dragons, Fey, and Elementals are forged as reflections of the Celestials, each given stewardship of a domain. Source: Hi...

04

Bestowal of Magic upon the Elder Races

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The Celestials teach each Elder Race its own magical tradition (Draconic, Sylvan, Elemental). Source: History - “Celesti...

Age of the Celestials

2 events
05

Celestial Concord

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A period of perfect harmony where the Celestials directly guide all beings; cities of crystal float in the sky. Source: ...

06

First Great Celestial Conflict (The Schism’s Seed)

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Minor philosophical disputes among Celestials over mortal use of magic begin; foreshadows later war. Source: History - “...

Rise of the Elder Races (Dragons, Fey, Elementals)

4 events
07

Dragon Empire of Aurixia

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Dragons establish soaring eyries and hoards, dominate the high places. Source: History - “Dragon Empire of Aurixia”.

08

Fey Court of the Eternal Twilight

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Fey carve hidden glades and construct the Fey Gateways, becoming masters of illusion and nature magic. Source: History -...

09

Elemental Kingdoms of the Deep Earth

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Elementals build the Elemental Forges, anchoring the balance of primal forces. Source: History - “Elemental Kingdoms of ...

10

Legends of the Dragonscale Thrones, Fey Gateways, Elemental Forges

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Artifacts that will later shape mortal wars. Source: History - “These civilizations leave behind legends, artifacts, and...

The Five Ancient Civilizations

5 events
11

Talamhari

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Masters of arcane-technological synthesis; create the first crystal conduits for ley-line power. Source: “The Five Ancie...

12

Zephyrians

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Harness wind magic; build floating sky-cities that later become the Shattered Isles. Source: “The Five Ancient Civilizat...

13

Pyrakians

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Forge fire-forged weapons and the Staff of the Archmage; their smiths become legendary. Source: “The Five Ancient Civili...

14

Oceara

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Command sea magic; construct the first deep-sea citadels and the Orb of Elemental Dominion. Source: “The Five Ancient Ci...

15

Order of Starlight

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Astronomers and Celestial mages; map the heavens and create the first celestial wards. Source: “The Five Ancient Civiliz...

Emergence of the Younger Races (Dawn of Diversity)

5 events
16

Creation of Humans

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Formed from earth clay and wind breath; gifted with free will. Source: “Humans are created last”.

17

Creation of Elves

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Born from star-song and forest whispers; attuned to natural magic. Source: “Elves, graceful and long-lived”.

18

Creation of Dwarves

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Forged from mountain bones and forge heat; become master craftsmen. Source: “Dwarves, strong and steadfast”.

19

Creation of Orcs, Halflings, Gnomes

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Each receives distinct strengths and destinies. Source: “Other races, such as the Orcs, the Halflings, and the Gnomes”.

20

First Contact Between Elder and Younger Races

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Trade routes open; occasional skirmishes over resources. Source: “The first interactions… range from peaceful trade… to ...

Age of Magic: The Rise of the Arcane

5 events
21

Founding of Arcanum Majoris

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The premier school of high magic, attracting scholars from every race. Source: “The first great schools of magic are fou...

22

Founding of the Celestial Academy

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Dedicated to studying Celestial Magic; later becomes a flashpoint for the Celestial Schism. Source: “The first great sch...

23

Founding of the Elemental Collegium

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Focuses on elemental theory and the creation of the Elemental Forges. Source: “The first great schools of magic are foun...

24

Creation of the Staff of the Archmage & Orb of Elemental Dominion

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Powerful artifacts that later fuel wars. Source: “Powerful and dangerous artifacts”.

25

Rise of Otherworldly Entities

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Demons, angels, and planar beings begin to meddle in mortal affairs, attracted by the growing magical flux. Source: “The...

The War of the Heavens: The Celestial Schism

5 events
26

Celestial Factional Dispute

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One faction advocates open sharing of Celestial Magic; the other demands strict containment. Source: “A great disagreeme...

27

Open Celestial War

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Divine beings take mortal avatars; the Aeriels side with the “Open” faction, the Celestial Order with the “Contain” fact...

28

Mortal Involvement

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Elder and Younger Races choose sides; the Dragon Empire backs the “Open” faction, the Order of Starlight backs the “Cont...

29

Banishing of the Defeated Celestials

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The losing Celestial faction is expelled from the mortal plane, leaving behind the Shattered Isles, the Blasted Lands, a...

30

[CONFLICT] Chronology Discrepancy

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Some later texts place the banishment 500 years earlier; this timeline follows the majority consensus of the “Chronicles...

The Age of Strife: The Sundering of Nations

4 events
31

Fragmentation of Empires

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The Human Empire of Azaria, the Elven Kingdom of Sylvanos, and the Dwarven Holds of the Iron Mountains rise, but soon sp...

32

Regulation of Magic

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In response to the Celestial War’s devastation, magical guilds impose strict controls; dark magic is outlawed. Source: “...

33

Rise of Dark Magic & Necromancy

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Secret cults begin experimenting with forbidden arts, spawning undead hordes. Source: “The rise of dark magic and necrom...

34

Heroes & Villains Emerge

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Figures such as the first Archmage of Aurixia and the Necromancer King of the Blasted Lands shape the era’s narrative. S...

The Age of Exploration: The Discovery of New Lands

3 events
35

Great Sea-Voyages

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Explorers chart the Sapphire Sea, discovering the spice islands and the Sunset Mountains’ gold veins. Source: “Discovery...

36

First Contact with Naga, Lizardfolk, Sphinxes

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New races are encountered; trade routes are opened. Source: “New races and cultures are encountered”.

37

Rise of Piracy & Plagues

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The high seas become contested; exotic diseases spread to inland cities. Source: “The Age of Exploration also brings new...

The Age of Enlightenment: The Pursuit of Knowledge

4 events
38

Founding of the Grand Library of Solaria

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Central repository of magical and scientific lore. Source: “Great libraries, universities, and centers of learning are e...

39

Invention of Airships & Clockwork Automatons

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Technological breakthroughs blend with arcane theory. Source: “Development of airships, … clockwork automatons”.

40

Inter-Racial Scholarly Collaborations

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Joint research projects on rune-craft, celestial navigation, and elemental synthesis. Source: “Scholars, philosophers, a...

41

Ethical Debates over Celestial Magic

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Philosophers argue the morality of resurrecting lost Celestial arts. Source: “The pursuit of knowledge also raises new e...

The Age of Upheaval: The Return of Ancient Powers

6 events
42

Unsealing of the Fractal Labyrinth

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A magical anomaly appears in Mystara, warping reality. Source: “The Fractal Labyrinth appears”.

43

Echoes of the Ancients

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Deep-sea vibrations awaken a forgotten civilization; massive ruins rise from the ocean floor. Source: “Strange, haunting...

44

Shattered Skies Cataclysm

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A cosmic fracture creates floating islands and destabilises gravity, threatening the Aeriels. Source: “A massive… event ...

45

Unbound Menagerie Incident

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A Sylvan Elf mage’s hybrid-creature garden escapes, spreading chaotic hybrids across the Eldar Forest. Source: “The Unbo...

46

Rise of the Nameless Hierophant

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A desert philosopher gains a following, blending Celestial mysticism with Drakonian might, destabilising political struc...

47

Weakening of Planar Barriers

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The banished Celestials’ lingering echo and the Fractal Labyrinth together thin the veil between worlds, allowing demons...

The Ten Great Civilizations

10 events
48

Celestial Order

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Neutral mediators; keep the remaining celestial wards. *Source:* Interracial Relations - “Celestial Order often serves a...

49

Aeriels

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Star-watchers; practice celestial magic; heavily involved in the Shattered Skies response. *Source:* Interracial Relatio...

50

Sylvan Elves

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Guardians of the Eldar Forest; central to the Unbound Menagerie crisis. *Source:* Interracial Relations - “Sylvan Elves ...

51

Drakonians

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Dragon-bonded warriors; key players in the Celestial Schism and later in the Hierophant’s militarised cult. *Source:* In...

52

Frostborn

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Rune-crafters; provide runic wards against the Fractal Labyrinth. *Source:* Interracial Relations - “Frostborn have a st...

53

Eldorians

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Master craftsmen; trade metalwork with many races. *Source:* Interracial Relations - “Eldorians trade in high-quality me...

54

Mystarans

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Prophetic scholars; first to study the Fractal Labyrinth and the Echoes of the Ancients. *Source:* Interracial Relations...

55

Islanders

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Sea-traders; crucial for supplying the floating islands after the Shattered Skies. *Source:* Interracial Relations - “Is...

56

Nereids

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Water-spirit guardians; lead the investigation of the oceanic echoes. *Source:* Interracial Relations - “Nereids are gen...

57

Nomads of Aurora

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Mobile messengers; ferry news between the fractured realms. *Source:* Interracial Relations - “Nomads of Aurora trade wi...

Recent History / Current Era

10 events
58

Prophecy of the Three Siblings

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An ancient vision foretells that Robert, Mary, and James Starwind will restore lost harmony. Source: History - “A prophe...

59

The Shattered Skies Response

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Aeriels, aided by the Islanders and Frostborn, establish the Sky-Anchor Network to stabilise gravity on floating islands...

60

The Unbound Menagerie Containment

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Sylvan Elf ranger teams with a Drakonian beast-mage to capture hybrid creatures; the incident sparks a new treaty on mag...

61

Echoes of the Ancients Expedition

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A Nereid sonar-singer, Mystaran psychic-diver, Aeriel star-navigator, and Drakonian forge-master uncover the dormant oce...

62

Fractal Labyrinth Investigation

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Mystaran Mathemagician, Eldorian Rune-Scribe, Frostborn Geo-Mancer, and an Aurora Nomad navigate the Labyrinth, ultimate...

63

Rise of the Nameless Hierophant’s Sect

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The Hierophant’s philosophy spreads across Whispering Sands; a coalition of Frostborn, Drakonians, and Desert Scholars f...

64

Renewed Dark Magic Crackdown

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After the Labyrinth’s reality-warping effects, the Ten Great Civilizations enact the Covenant of Balanced Arcana, outlaw...

65

Technomagical Renaissance

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Airships, clockwork guardians, and elemental forges become commonplace; the Starwind siblings pilot a hybrid sky-ship po...

66

Current Tension: The Shattered Skies vs. Fractal Labyrinth

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Some factions argue the Labyrinth’s fragment should be weaponised, while others fear it will repeat the Celestial Schism...

67

The Great Convergence

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A planetary alignment amplifies all magical currents, setting the stage for the final showdown that will decide whether ...