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Social Structure & Interaction
- Family: Matriarchal clans organized around a shared wind-hearth; communal child-rearing in Sky-Nurseries where fledglings practiced gliding under the guidance of elder flight-instructors.
- Social Hierarchy: Wind-Council (governing body) > Archons and senior aeromancers > Storm-Riders and Wing Guard officers > cloud-masons and merchants > apprentices and youth.
- Welfare: Air-Aid — a communal fund for those injured in storms or flight accidents; no Zephyrian was allowed to fall without a net, both literally and figuratively.
- Conflict Resolution: Disputes were settled through Gale-Duels — aerial contests of agility and aeromantic skill judged by the Wind-Council, where the goal was to outmaneuver rather than to harm.