region

The Dwarven Holds

The Dwarven Holds is a region in Landorya. The Dwarven Holds are the collective network of subterranean citadels built and inhabited by THE DWARVES OF THE IRON MOUNTAINS, a sprawling underground civilization that rivals th… It is commonly linked to THE DWARVES OF THE IRON MOUNTAINS. Geography: Spread throughout the Iron Mountains, the Holds are interconnected by a vast tunnel network and the Steam-Lift Transport Network of lift sh… Climate: Uniformly heated by the geothermal energy grid below and insulated by hundreds of meters of rock above, the Holds maint…

The Dwarven Holds Panorama
The Dwarven Holds Street View
The Dwarven Holds at Night

Location Info

Type
region
Civilization
THE DWARVES OF THE IRON MOUNTAINS

About

The Dwarven Holds is a region in Landorya. The Dwarven Holds are the collective network of subterranean citadels built and inhabited by THE DWARVES OF THE IRON MOUNTAINS, a sprawling underground civilization that rivals th… It is commonly linked to THE DWARVES OF THE IRON MOUNTAINS. Geography: Spread throughout the Iron Mountains, the Holds are interconnected by a vast tunnel network and the Steam-Lift Transport Network of lift sh… Climate: Uniformly heated by the geothermal energy grid below and insulated by hundreds of meters of rock above, the Holds maint…

Geography

Spread throughout the Iron Mountains, the Holds are interconnected by a vast tunnel network and the Steam-Lift Transport Network of lift shafts and conveyor belts. Each Hold is divided into tiered Wardholds serving distinct functions, forge-districts, mine-faces, residential warrens, market halls, and garrison quarters. The deepest levels of any Hold reach close to active geothermal vents, while upper levels open onto mountain passes secured by runic warding.

Climate

Uniformly heated by the geothermal energy grid below and insulated by hundreds of meters of rock above, the Holds maintain warm, stable internal climates regardless of surface conditions. Only the outermost gate-districts experience seasonal variation as cold alpine air filters inward.

Points of Interest

  • 📍 Steam-Lift Transport Network connecting Hold tiers
  • 📍 Automaton Guardian and Stone-Golem patrol corridors
  • 📍 Iron Guard Battalion barracks and armories
  • 📍 Whispering Orb Network relay nodes

History

The Holds were established within a few centuries of the Dwarves' emergence into Landorya, rapidly expanding from scattered clan shelters into a formally confederated network under the Great Council of Iron. Their geothermal energy grid, originally built for internal industry, was extended outward to heat settlements across the northern half of Landorya, cementing economic ties with neighboring peoples. The Holds have withstood sieges from multiple adversaries across the ages, their layered runic defenses and Iron Guard making them among the most defensible fortifications on the continent.

Legend & Lore

It is whispered among the elder clans that the Dwarven Holds were not merely built, they were remembered. According to the Lay of the First Delve, the founding ancestors did not carve the tunnels so much as rediscover passages already etched into the mountain bones by some older, nameless civilization whose tools are occasionally unearthed in the deepest reaches, too large for any dwarven hand. The Great Council of Iron has never officially acknowledged these relics, and the lower Wardholds where they surface are said to fall under periodic runic lock without explanation. Some holds-folk believe the mountains themselves guided the first clans downward, not as gift, but as invitation to serve as guardians over something buried far below the geothermal vents.

Life & Culture

Daily life within the Holds moves to a rhythm set by the Steam-Lift bells and the deep, resonant hum of the geothermal grid, a sound so constant that dwarves raised underground reportedly cannot sleep in surface silence. Each wardhold maintains its own culture of craft, with forge-district dwarves rising at the second bell to tend furnaces that are never permitted to cool, while market-hall merchants arrange their stalls by ancient guild-right, positions passed from parent to child across generations. Communal mealtimes are observed religiously in the great refectory halls of every Hold, where shared tables dissolve clan distinctions for exactly one hour, a tradition said to date to the confederation pact of the Great Council. Garrison dwarves meanwhile rotate through runic-ward maintenance on the upper passes, a duty considered both military service and a form of devotion, as the runes are re-inscribed with ceremonial chisels blessed at the Temple of the Forge.

Notable Figures

More Places of the THE DWARVES OF THE IRON MOUNTAINS

See also