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Physical Characteristics

The Nomads of Aurora are a human people, yet generations of life on the open plains have shaped them in ways that set them visibly apart from their settled counterparts. They tend toward lean, wiry builds forged by long days in the saddle and the constant physical demands of caravan life. Skin tones range from warm brown to deep bronze, weathered to a rich tone by seasons of open-sky exposure. Their eyes are often sharp and far-seeing, accustomed to reading the faint shimmer of a distant oasis or the subtle shift in a herd's movement from a mile away. Crow's feet come early among the Nomads, earned not from age alone but from decades of squinting against the Plains wind and the brilliant reflected light of the grasslands at midsummer.

Hands are the most telling marker of a Nomad's life. Even children carry the early calluses of rope-work, horse care, and windgrass weaving. By middle age, the hands of a Plains elder are as much a map of their life as any oral history, reading stories in every scar and thickened knuckle. Hair is typically dark and worn long, often braided with tribal beads specific to the wearer's lineage: pale quartz for the Tribe of the Silver Mane, carnelian stones for the Tribe of the Red Dusk, and onyx chips for the Moonshadow Clan. These braids are not cosmetic; they are a readable identity, recognized by any Nomad across the confederation at a glance.

Clothing favors layered, flowing fabrics in earth tones and sky blues, practical for the dramatic temperature shifts of the open plains, where a morning chill can give way to fierce midday heat and then to a biting evening wind. Windgrass-woven outerwear provides both insulation and breathability. Warriors display wind-glyph tattoos on their forearms, earned through rites of passage. Wind-etched jewelry of plains minerals adorns both men and women. Nomads in general carry themselves with a particular fluid ease, moving with the relaxed efficiency of people who have learned that the Plains rewards economy of motion and punishes waste.