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Economy & Craft

14.1 Currency System

ElementDetails
CurrencyCog-Marks - small bronze coins stamped with a gear motif. Denominations: 1 Tooth (smallest), 10 Teeth = 1 Sprocket, 10 Sprockets = 1 Cog-Mark, 10 Cog-Marks = 1 Grand Gear.
BankingThe Vault of the Eternal Cog serves as Gearhaven's central bank, storing reserves in Mithril-Alloy ingots and Aether Crystals. Interest is calculated mechanically by a dedicated automaton called the Ledger Engine.
Trade AgreementsThe Alloy Exchange Treaty (Dwarves), the Crystal Pact (Elves), and the Steam-Carriage Compact (Human kingdoms) govern inter-racial trade.

14.2 Key Industries

IndustryProductsWorkforce
Automaton ManufacturingGuardians, laborers, performers, domestic helpers~18 % of population
Steam-Engine ProductionGenerators, carriages, lifts, industrial drivers~15 %
Crystal-TechWhispering Orbs, Chrono-Lenses, resonance devices~12 %
Metallurgy & FoundriesMithril-Alloy processing, bronze casting, tool-making~10 %
Gear-Fiber AgricultureTextiles, rope, insulation material~8 %
Food & BeverageGear-Bread bakeries, Cog-Ale breweries, mushroom farms~7 %
Services & EducationAcademies, libraries, guilds, tourism~30 %

14.3 Guilds & Trades

Every trade is organized into a Craft Guild registered with the Ministry of Mechanisms. Major guilds include:

  • Guild of Steam-Smiths - forge operators and engine builders.
  • Guild of Crystal-Engravers - arcane-tech artisans.
  • Guild of Chronomancers - time-magic specialists.
  • Guild of Automaton Wrights - designers and builders of automatons.
  • Guild of Gear-Biologists - researchers studying fauna-machine symbiosis.
  • Guild of Lore-Gears - historians, librarians, and archivists.

Guild membership provides healthcare, pension, legal representation, and apprenticeship placement.