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Skills, Professions & Magic

17.1 Professional Classes

ClassDescriptionKey Skills
Steam-SmithForge operators who shape metal using steam-powered hammers and precision lathes.Metallurgy, heat management, alloy blending.
Crystal-EngraverArtisans who carve resonance runes into Aether Crystals for enchantment.Micro-engraving, arcane theory, crystal geology.
ChronomancerMages specializing in time-based magic, including Chrono-Lock operation.Temporal mathematics, Aether channeling, paradox prevention.
Automaton WrightEngineers who design, build, and program automatons.Mechanical engineering, logic scripting, arcane animation.
Gear-BiologistScientists studying the intersection of fauna and machinery.Biology, ecology, prosthetic design.
Eco-ArtificerDesigners of sustainable, kinetic-energy-harvesting devices.Environmental science, gear design, wind/water mechanics.
Lore-GearHistorians, archivists, and oral tradition keepers.Memorization, Gear-Script calligraphy, archival science.
Gear-MedicHealers who combine herbal medicine with mechanical prosthetics.Anatomy, pharmacology, prosthetic fitting.
Puppet-ArtificerPerformers who operate automaton theatre productions.Dramatic arts, fine motor control, gear-console operation.

17.2 Magic System

AspectDetails
SourceAll Gnomish magic derives from Aether - ambient arcane energy stored in Aether Crystals and channeled through mechanical devices. Raw spell-casting (without a device) is possible but rare and considered dangerous.
SchoolsArcane Gearing (enchanting mechanisms), Chronomancy (time manipulation), Resonance Magic (sound/vibration-based effects), Crystal-Weaving (holographic illusions).
RestrictionsThe Balance Codex limits Mana-to-Metal Ratio to 1:10,000. Exceeding this risks Arcane Overload. Chronomancy is restricted to 12-second intervals; longer durations require Assembly authorization.
TrainingMagical training begins at Artificer Academies (age 30+). Full Chronomancer certification requires 20 years of study and a Temporal Ethics Exam.
ArtifactsWhispering Orbs, Chrono-Lenses, Mithril-Alloy Clock-Blades, Chrono-Locks, Familiar Automatons.

17.3 Forbidden Practices

  • Temporal Duplication: Creating copies of objects or beings through time loops is forbidden - destabilizes local Aether fields.
  • Soul-Gearing: Binding a living soul into a mechanical device is considered the gravest crime. Punishable by permanent Cog-Shackling and exile.
  • Unregulated Overclocking: Pushing devices beyond their Mana-to-Metal Ratio without Ministry approval. Penalties range from fines to workshop confiscation.