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Skills, Professions & Magic
17.1 Professional Classes
| Class | Description | Key Skills |
|---|---|---|
| Steam-Smith | Forge operators who shape metal using steam-powered hammers and precision lathes. | Metallurgy, heat management, alloy blending. |
| Crystal-Engraver | Artisans who carve resonance runes into Aether Crystals for enchantment. | Micro-engraving, arcane theory, crystal geology. |
| Chronomancer | Mages specializing in time-based magic, including Chrono-Lock operation. | Temporal mathematics, Aether channeling, paradox prevention. |
| Automaton Wright | Engineers who design, build, and program automatons. | Mechanical engineering, logic scripting, arcane animation. |
| Gear-Biologist | Scientists studying the intersection of fauna and machinery. | Biology, ecology, prosthetic design. |
| Eco-Artificer | Designers of sustainable, kinetic-energy-harvesting devices. | Environmental science, gear design, wind/water mechanics. |
| Lore-Gear | Historians, archivists, and oral tradition keepers. | Memorization, Gear-Script calligraphy, archival science. |
| Gear-Medic | Healers who combine herbal medicine with mechanical prosthetics. | Anatomy, pharmacology, prosthetic fitting. |
| Puppet-Artificer | Performers who operate automaton theatre productions. | Dramatic arts, fine motor control, gear-console operation. |
17.2 Magic System
| Aspect | Details |
|---|---|
| Source | All Gnomish magic derives from Aether - ambient arcane energy stored in Aether Crystals and channeled through mechanical devices. Raw spell-casting (without a device) is possible but rare and considered dangerous. |
| Schools | Arcane Gearing (enchanting mechanisms), Chronomancy (time manipulation), Resonance Magic (sound/vibration-based effects), Crystal-Weaving (holographic illusions). |
| Restrictions | The Balance Codex limits Mana-to-Metal Ratio to 1:10,000. Exceeding this risks Arcane Overload. Chronomancy is restricted to 12-second intervals; longer durations require Assembly authorization. |
| Training | Magical training begins at Artificer Academies (age 30+). Full Chronomancer certification requires 20 years of study and a Temporal Ethics Exam. |
| Artifacts | Whispering Orbs, Chrono-Lenses, Mithril-Alloy Clock-Blades, Chrono-Locks, Familiar Automatons. |
17.3 Forbidden Practices
- Temporal Duplication: Creating copies of objects or beings through time loops is forbidden - destabilizes local Aether fields.
- Soul-Gearing: Binding a living soul into a mechanical device is considered the gravest crime. Punishable by permanent Cog-Shackling and exile.
- Unregulated Overclocking: Pushing devices beyond their Mana-to-Metal Ratio without Ministry approval. Penalties range from fines to workshop confiscation.