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Seasonal Cycle

SeasonSpecial Features
Spring (Bloom of Ember)New dragon-eggs hatch; ash-fields become fertile; Rite of Renewal performed to channel fresh magma into new land. The Festival of New Fire sees dragon-hatchlings presented to the populace.
Summer (Flame of War)Military training intensifies under the scorching sun. The Forge Festival showcases master-crafted weapons and runic innovations. Drake-Riding Tournaments pit the finest aerial cavalry against each other. Peak volcanic activity fuels the Great Forge.
Autumn (Ash-Harvest)Ash-fields are harvested for fertilizer and alchemical reagents. The Harvest of the Scales market opens across all eyries, trading fire-forged goods. The Festival of Ember & Tide (joint with Nereids) occurs at the autumn equinox.
Winter (Cold-Heart)The empire turns inward: scholarship, rune-craft, and the preservation of lore dominate. The Ice-Fire Exchange with Frostborn allies brings trade in ice-stone and cold-resistant materials. Elder dragons enter deeper meditation; the Night of Ancient Memory sees them project visions of the world's creation into the Crystal Archive.